It is usually a wise idea to take care of the Crone first in order to avoid piling stress damage. This, however, changes on Champion dungeons, where the giants will have a greater chance to open with Confusion Spores (4x), but on subsequent turns, they will rarely use that skill (1x chance) while preferring to use his Poison Spores or the dreaded Treebranch Smackdown.įinally, for both dungeon levels, if the target has very low health, the giant's Poison Spores is twice as likely to be used, in order to possibly ensure killing an ally who is on Death's Door through Blight damage. On any other turn, should the skill not be in cooldown, he will always use Confusion Spores. On Veteran Level dungeons, the giants will have a 3x probability of using his Confusion Spores on the first turn, compared to the other two skills with a 2x chance each. The Occultist's Weakening Curse and the Man-at-Arms' Bolster are very helpful here, with the former reducing the damage of the giant's attack and the latter reducing the chances of getting hit.ĬOOLDOWNS: Both of his spore attacks have a 2 turn cooldown in between each use. Keeping him stunned while you deal with the other monsters is a good idea. Giants should be prioritized after the lighter enemies have been dealt with, most notably Crones, as she increases the hit chance of the Giant's fairly inaccurate attacks of connecting by Debuffing the party. Poison Spores blights anywhere from one to two targets. Confusion Spores shuffles the entire party. Their Treebranch Smackdown (referred to as TS for short) inflicts massive damage and knockback to a single target. They instead rely upon their heavy resistances and massive HP pool to weather the Heroes' attacks. Giants have no PROT, unlike other Large enemies.
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